Category: Chess Tournaments

    Clubs League Season 3
    Chess Tournaments
    Clubs League | Week 1

    San Gabriel Valley Chess Club was paired against Los Pujamaderas of Ensenada, Baja Mexico on Sat. May 23rd at 1pm, in which 5 Boards were played. Los Pujamaderas beat San Gabriel Valley 9-1. Florian Hampe (@Conzane) earned the club’s only point, playing 43 moves with 93% accuracy:

    Rankings after Week 1 placed San Gabriel Valley #49 out of 55 clubs in Division B. In the map below, green marks Division B clubs (fewer than 100 members) while red marks Division A clubs (more than 100 members).

    Clubs League Map

    Play is open to any member of San Gabriel Valley Chess Club. To join a match, simply login to one hour before the match and join to play.

    Clubs League Season 3
    Chess Tournaments
    Clubs League’s “Clubs League” is an online league for over-the-board (OTB) clubs seeking competition and online community. It’s a global online league to provides international competition for clubs and their members.

    • Pairings will be issued weekly by the league.
    • Admins will be responsible for scheduling matches on the server and for reporting match results.
    • Players may only compete for one club in a season.

    A. Schedule

    A1.’s Clubs League 2020 season will be Saturday, May 23 (first match) through Saturday, July 11 (final match).

    A2. The league will have weekly matches on eight (8) consecutive Saturdays – May 23, May 30, June 6, June 13, June 20, June 27, July 4, and July 11.

    A3. The suggested default match time is Saturday 10:00am Pacific / 1:00pm EDT / 19:00 CEST. See E6 and E7 for rescheduling matches.

    A4. The Leagues Administrator will post the club vs club pairings each Tuesday (see D2).

    A5. Club admins must report weekly results by Sunday (see E4).

    A6. The estimated match time is 1 hour.

    B. Divisions

    B1. There will be two divisions – Division A and Division B. There is no difference in the divisions besides the minimum number of players per match.

    B2. The Leagues Administrator will divide clubs into Division A or B based on size and strength.  Clubs may request to go to the other division, which may or may not be granted.

    B3. Division A (large and medium-sized clubs) will have a minimum of 10 boards per match – 10 players per club. Division B (smaller clubs) will have a minimum of 4 boards per match. See F8 and Section G for “extra” players.


    C. Club and Player Eligibility

    C1. To be eligible for the Clubs League, a club must have an in-person (face-to-face) component, i.e. a physical chess club or academy. Clubs which only operate in an online presence are not permitted. Clubs must also have a club.  League management (see H3) will determine whether each club is eligible or not. Clubs which are found to be ineligible during the season will be removed.

    C2. Clubs must apply to enter the league by Monday, May 11.

    C3. admins may require club admins to change their club name and/or description at any time.

    C4. Clubs may recruit any players to play each specific match.  Clubs do not have to use the same players for each match.

    C5. There is no requirement for being a member of the physical club to represent the club in the Clubs League. However, in the spirit of the “clubs” league, clubs which extensively recruit players who have no physical, social, or online connections to the club may be deemed ineligible.

    C6. Players may only compete for one club in a season. No exceptions.


    D. Pairings, Standings, Scoring, Tiebreaks

    D1. For team pairings, the Clubs League will use Swiss pairings, with some clarifications:

    D1a. Clubs will not have any team seeding or rating.

    D1b. In general, clubs will play other clubs with similar match points.

    D1c. When possible, the Leagues Administrator will try to pair clubs in similar time zones.

    D2. The Leagues Administrator will post the club vs club pairings each Tuesday. These pairings are tentative (may be changed) until finalized on Wednesday.

    D3. In case a club anticipates not being able to participate in a given week, they may request to skip a match, in which they will receive a half-point bye (0.5 match points).  Only one half-point bye may be requested, any future byes are worth zero points.  The bye request deadline is the Monday before each match.

    D4. League standings are first based on match points, then the tiebreaks in D5.

    D5. Tiebreak 1: Solkoff. Tiebreak 2: Sonneborn-Berger. Tiebreak 3: Cumulative.


    E. Club Admin Responsibilities

    E1. Club admins must be a Super Admin or Club Admin of their club.  They should also request to join the Clubs League club, which is only for club admins – this is where pairings, announcements, and information will be posted.

    E2. It is recommended to have multiple admins who may share the club’s responsibilities; however one admin should be ultimately responsible for their club.

    E3. Club admins are responsible for recruiting the appropriate number of players for each match and avoiding forfeits.

    E4. All club admins must report weekly results, forfeits, and other issues to the League Administrator by end of day Sunday.

    E5. Club admins from both teams are responsible for setting up each Live Chess match with the opposing club. The Leagues Administrator will post the club vs club pairings each Tuesday, but the club admins are responsible for creating the match with each other.  The title format for each live chess match should be: “Club League: Club A vs Club B – Week 1”

    E6. Matches should be played on Saturdays whenever possible, preferable at the suggested match time mentioned in A3. Matches may be played on Friday and Sunday also, however the reporting submission in E4 applies to all matches. Playing a league match on any other day requires the advance permission of the Leagues Administrator.

    E7. Admins of both clubs should contact each other to first determine if they would like to play at the suggested match time in A3. If one club does not agree, club admins should negotiate potential match times by offering a few time slots which may be acceptable.  Club admins are expected to be able to compromise regarding match time negotiation, as the highest priority is to have the match played.

    E8. There is no prior lineup submission required. Admins are responsible to ensure their club members are logged into Live Chess at the match time.


    F. Match format / Player recruitment

    F1. Each match is a club vs club (team vs team) match. Players must be in their club to represent their club in league matches.

    F2. Each player will play 2 games against the same opponent (white/black).

    F3. The time control is 15 minutes plus 2 second increment. All league games and matches are to be rapid rated.

    F4. In each match, the club with the most game points wins the match.  Each player plays 2 games, so in a 10 vs 10 match, the maximum game point score for a club is 20 points.

    F5. Clubs may recruit any players for a match. There is no rating minimum or maximum. See C6.

    F6. Matches will be played based on Rapid Ratings at the time of the match – Board 1 vs Board 1, Board 2 vs Board 2, etc.

    F7. It is not permitted for clubs or players to alter the match format of a specific match, even if both players/admins/clubs agree.  All games and matches should be played with the same conditions.

    F8. See the division board capacities in B3. However, clubs may bring more than the minimum number of players.



    G. Forfeits, Withdrawals, Disqualifications

    G1. Forfeits only occur when a club does not bring the required number of players to a match. The forfeits will automatically occur on the bottom boards.

    G2. Example: in a Division A match (10 vs 10), if only 8 players show up for Club C and 10 players show up for Club D, then Club D receives 4 game points by forfeit (2 games * 2 missing players = 4 points)

    G3. Example: in a Division A match (10 vs 10), if 14 players show up for Club E and 12 players show up for Club F,  the match will automatically be played 12 vs 12, but there will not be any forfeit points awarded, since both clubs brought more players than the minimum required.  In this case, the lowest 2 rated players, by rapid rating for Club E would not be paired.

    G4. Clubs with many forfeits may be moved to Division B or removed from the League for future rounds.

    G5.  Any club may withdraw from the league at any time. The Leagues Administrator, in cooperation with the Board of Directors, may remove any club from the league at any time.

    G6. If it is found that a player has played for multiple clubs (see C6), the player will be disqualified from the League for the current season.  The results of the player’s most recent matches will almost certainly be changed for forfeits for the purposes of scoring. If a player, after playing for one team, then plays multiple games for another team, then the scores will be adjusted as if the multi team player lost all games, for all teams he has played for.

    G7. If two teams are not able to schedule a match, the Leagues Administrator may declare the match an unplayed draw, or a forfeit loss for one or both teams if either or both teams have not made a fair effort to schedule the match.


    H. League Management / Appeals

    H1. Leagues Administrator: Grant Oen,, @GrantOen

    H2. Board of Directors

    H3. “League management” refers to the Leagues Administrator, in cooperation with the Board of Directors.

    H4. The official language of communication to and from League management is English.

    H5. League management may give the following penalties to any player or club: warning, match score adjustment, game point adjustment, match result adjustment, disqualification.

    H6. A club wishing to appeal a game, result, ruling, or other league issue should have a club admin submit the appeal via email to the Leagues Administrator, who will distribute it to the board.  No appeals should be submitted directly to board members. Any game/match-related appeals must be submitted within 24 hours of the match.

    H7. League management has full discretion regarding issues which are not clearly defined by the rules and may make an exception to the rules or edit these rules at any time.

    H8. Appeals decisions made by League Management are final.

    I. Fair Play

    I1. will monitor and review Clubs League games and matches for fair play.

    I2. If an account is closed for Fair Play, the result of those games will generally be amended as if the closed account had lost 0-2. This may be the case even if the Fair Play Violations did not occur in a league match.

    I3.  Even after their conclusion, game and match results are subject to being overturned based on findings from the Fair Play team.

    I4. Players and clubs may face penalties for fair play violations, including match point/game point adjustment and disqualification from the league.

    I5. Club admins may submit specific fair play complaints, which will be reviewed by the Fair Play team.


    J. Prizes

    J1. Prizes will be based on standings/scoring/tiebreaks in section D.

    J2. The prizes will be several premium memberships. Details coming later…

    Contact us here to join the league!

    TOCC Match
    Chess Tournaments
    Thousand Oaks Chess Club Battles SGV Chess Club in Tournament of Chess Clubs Match I

    There are lots of fun ways to play chess online and one fun way is when Clubs can play against other clubs.

    A club match is different than a tournament, because instead of one person winning, the whole team wins or loses based on how all the players on that team did.

    When one Club challenges another Club, the members who choose to join the fight will be matched against members of the opposing club based on their rank.


    TOCC Boards

    Each pair will play two games, one as black and one as white. Wins are 1 point and draws ½, just like tournaments. After all the games are played, the points are counted up and the Club with the most points wins the match!

    This is different than a tournament because the Club gets the win, not any one player. There are no rounds or groups. Each player will only play two games against their opponent, and then the match is over and points are assigned to the winning Club.

    Each team’s cumulative score will be added up and compared to decide who wins the match. The winner of the Club Match gets points based on the following:

    • Win: 5 points
    • Draw: 2 points for each Club
    • Lose: 0 points

    Those points are then multiplied by the total number of players in the match to get the total match value. The more matches a Club wins, the higher it will rank on the Club Match Leaderboard!

    To follow the match, just use this link: 

    March 27 Arena Blitz Awards
    Chess Tournaments
    5m Arena Blitz Results

    10 Players competed in the SGV Chess Club’s Arena Blitz tournament Friday night on In Arena-format tournaments, players earn points by winning or drawing, and score bonus points for winning streaks.

    Full Results March 27 2020

    Players can join or leave anytime. When the time is up, all games end. It’s a convenient format because there is no waiting time between games, and players can drop in or out at any time.

    Soon we’ll be starting the Daily Tournament for the month of April. Match will begin once 12 players register at:

    We will also continue Live Chess on Fridays at 7pm at our Club Page: 

    Pasadena & Sierra Madre Chess
    Chess Tournaments
    Sierra Madre Open Has Started

    Feb 21 BlitzPasadena chess

    Friday, 02-28-2020, was the first round of our Sierra Madre Open. We are playing in two sections, rating cutoff is at 1700.

    If you haven’t joined the tournament yet, there is still time to do so, just send an email to
    Also email us for bye requests.

    Round 2 will be on Friday, 03-06-2020. Clocks start at 7.00 pm.